Texturing and Lighting
Exam # |
Duration |
Language |
Level |
Type |
Classroom |
Code |
Fees |
-- |
9 |
English |
Professional |
Course |
Classroom |
Cs150 |
0 LE |
Description :
Focused entirely on practical projects, this course guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. |
|
Objectives :
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Learn efficient approaches for product, character, vehicle, and environment lighting with Autodesk® Maya® 2012
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Successfully texture with Maya materials and mental ray shaders
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Paint custom bitmap textures and set up custom shading networks
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Apply advanced lighting tools, including Final Gathering, Global Illumination, portal lights, and mental ray contribution maps
Topics :
Texturing and Lighting a Product, Part 1
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Project: Reviewing the Scene File
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Material Types and Critical Attributes
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Hypershade Functionality
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Project: Assigning Materials
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Lighting Techniques and Maya Light Types
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Project: Creating Lights and Shadows
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2D and 3D Procedural Textures
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Project: Applying Textures
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Scanline and Raytraced Rendering
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Project: Raytracing Reflections
Texturing and Lighting a Product, Part 2
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Project: Accentuating the Logos
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Batch Rendering
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Project: Adding Strategic Fill Light
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Project: Splitting Material Assignments
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Project: Fine-Tuning the Shadow
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Light Width
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Project: Switching to mental ray
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Anti-Aliasing Theory
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Project: Blurring Reflections
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The Final Gathering System
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Project: Activating Final Gathering
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Optimizing the Scene
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Project: Creating the Final Render
Texturing and Lighting a Character, Part 1
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Project: Preparing the Scene
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Project: Assigning Materials
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1-, 2-, and 3-Point Lighting
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Project: Roughing in the Lighting
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Examining the UN's of NURBS Surfaces
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Translucence
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Project: Roughing in the Textures
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Project: Creating a Custom Skin bitmap
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Project: Switching to mental ray
Texturing and Lighting a Character, Part 2
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Custom Connections in the Hypershade
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Project: Adjusting the Skin-Shading
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Project: Activating Image-Based Lighting
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Project: Deactivating Shadows
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Project: Addressing Texture Warp
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Project: Fine-Tuning
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Color Space and Monitor Calibration
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Maya Color Profiles
Texturing and Lighting a Vehicle, Part 1
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Project: Preparing the Scene
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UV Maps
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Project: Assigning Materials
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Project: Roughing in the Lighting
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Project: Creating a Sky in Maya
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Project: Roughing in the Textures
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Displacement Maps
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Project: Displacing the hill
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Paint Effects
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Project: Painting Grass
Texturing and Lighting a Vehicle, Part 2
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Project: Completing the Texture Maps
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Project: Refining the Materials
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Motion Blur
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Project: Adding Motion Blur
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The Render Layer Editor
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Project: Breaking the Scene into Render Layers
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Project: Adding Reflectivity
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Project: Creating the Final Render
Texturing & Lighting an Environment, Part 1
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Project: Preparing the Scene
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mental ray Shaders
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Project: Assigning Materials
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Physical Sun and Sky and Portal Lights
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Project: Setting Up the Skylights
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Project; Adding Textures
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Global Illumination
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Project: Activating Global Illumination
Texturing & Lighting an Environment, Part 2
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Project: Preparing the Scene
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Ambient Occlusion
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Project: Adding Occlusion
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Multirender Passes
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Project: Creating Multirender Passes
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Project: Fine-Tuning the Render
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Stereoscopic 3D
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Project: Setting Up it Stereoscopic Camera
Recommended Knowledge :
Recommended Course(s) :
Training Materials :
Autodesk Official Training Guides (AOTG)
Labs :
This course includes several labs to ensure you will gain the targeted skills and experience.
Credential :
Upon completion of this course the trainee will be given Autodesk attending Certificate.
Category :
Multimedia
The Instructor: