Photorealistic Characters
Exam # |
Duration |
Language |
Level |
Type |
Classroom |
Code |
Fees |
-- |
9 |
English |
Professional |
Course |
Classroom |
Cs144 |
0 LE |
Description :
Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture.
Objectives :
-
Create a character named Jack, starting with his skeleton
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Build facial rigging that allows Jack to talk and show emotion
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Understand hair in all its glory—bangs, bowl cuts, wet hair, thinning hair, growing hair, and more
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Master fur tools and create eyebrows, eyelashes, and Jack's beard
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Add blood, sweat, tears, and more with textures and nParticles
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Outfit your character in field pants, safari shirt, and a bomber jacket
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Bring Jack to vivid life with Performance Capture, made famous in Avatar
Topics :
Character Skeletons
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Character Pipeline
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Weighting
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Motion Capture
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FBX
-
Summary
Face Rigging
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Facial Anatomy
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Muscle Movement
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Modeling Muscles
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Muscle Motion
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Summary
Hair
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Hair
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Digital Hair Basics
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Digital Hair Styling
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Summary
Fur
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Fur Basics
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Facial Hair
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Summary
Blood and Sweat
Clothing
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nCloth Geometry
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Jack’s Outfit
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Summary
Performance Capture
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Motion Capture
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Capturing Motion
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Exporting to Maya
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Summary
Composition
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Connecting Data
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Skin
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Shading and Lighting
-
Summary
Recommended Knowledge :
Recommended Course(s) :
Training Materials :
Autodesk Official Training Guides (AOTG)
Labs :
This course includes several labs to ensure you will gain the targeted skills and experience.
Credential :
Upon completion of this course the trainee will be given Autodesk attending Certificate.
Category :
Multimedia
The Instructor: