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   Game Environments and Props

Admission

Game Environments and Props
Exam # Duration Language Level Type Classroom Code Fees
-- 9 English Professional Course Classroom Cs143 0 LE
Description :

Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art.



Objectives :
  • Learn pro techniques for modeling, UV mapping, textures, rigging, and animation
  • Use polygons, opacity maps, and a lattice to create an exotic tree
  • Design a dune buggy with shock absorbers, a spoiler, and an engine with gears
  • Create and animate a Western-style revolver that looks great, even in close-ups
  • Add level of detail (LOD) with mipmapping, multiple UV channels, collision meshes, and more
  • Find valuable advice for life on the job, such as how to take direction and criticism


Topics :

Walls, Ceilings, and Floors

  • Understanding Backgrounds
  • Project: Creating a Brick Wall
  • Information Overload

Foliage

  • Understanding Foliage
  • Project: Creating Ivy
  • Project: Creating a Savannah Tree
  • The Illusion of Detail

Weapons

  • Understanding Weapons
  • Project: Creating and Animating a Western Revolver
  • Moving Right Along

Vehicles

  • Understanding Vehicles
  • Project: Building a Dune Buggy
  • Where to Go from Here?

Buildings

  • Understanding Buildings
  • Project: Building a Skyscraper
  • Let's Light It Up

Illuminators

  • Understanding Illuminators
  • Project: Creating a Wall Sconce
  • In the Home Stretch!

Ambient Movement

  • Understanding Movers
  • Project: Creating an Industrial Fan
  • Not Just a Level

Putting It All Together

  • Project: Creating a Sci-Fi Prop
  • Project Complete!

Pro Tips

  • Using Mudbox or ZBrush
  • Creating Level of Detail
  • Mipmapping
  • Using Multiple UV Channels
  • Creating Collision Meshes
  • Being Professional
  • Have Fun!




Recommended Knowledge :
Recommended Course(s) :

Training Materials :

Autodesk Official Training Guides (AOTG)


Labs :

This course includes several labs to ensure you will gain the targeted skills and experience.


Credential :

Upon completion of this course the trainee will be given Autodesk attending Certificate.

Category :
Multimedia


The Instructor: