Maya 2012 Advanced Features
Exam # |
Duration |
Language |
Level |
Type |
Classroom |
Code |
Fees |
-- |
42 |
English |
Advanced |
Course |
Classroom |
Cs132 |
0 LE |
Description :
Get extensive, hands-on, and intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this course takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this course provides professional-level Maya instruction.
Objectives :
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Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials
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Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools
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Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines
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Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry
Topics :
Working in Autodesk Maya
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Creating and Editing Maya Nodes
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Creating Maya Projects
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Organizing Complex Node Structures with Assets
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File References
Virtual Filmmaking with Autodesk Maya Cameras
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Determining the Image Size and Film Speed of the Camera
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Creating and Animating Cameras
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Creating Custom Camera Rigs
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Applying Depth of Field and Motion Blur
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Using Orthographic and Stereo Cameras
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Using the Camera Sequencer
Modeling I
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Understanding Polygon Geometry
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Using Subdivision Surfaces
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Understanding NURBS
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Employing Image Planes
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Modeling NURBS Surfaces
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NURBS Tessellation
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Modeling with Polygons
Modeling II
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Modeling with Deformers
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Combining Meshes
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Using Bevel Plus and Bevel Edges
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Using Curves
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Boolean Operations
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Advanced Polygon Editing Tools
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Working with SubDs
Animation Techniques
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Using Joints and Constraints
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Inverse Kinematics
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Keyframe Animation
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The Graph Editor
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Driven Keys
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Motion Path Animation
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Animating Constraints
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Animation Layers
Animating with Deformers
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Animating Facial Expressions Using Blend Shapes
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Animating Blend Shapes Sequentially
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Animating with Lattices
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Animating a Scene Using Nonlinear Deformers
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Creating a Jiggle Effect
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Optimizing Animations with the Geometry Cache
Rigging and Muscle Systems
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Understanding Rigging
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Creating and Organizing joint Hierarchies
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Rigging the Giraffe
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Human Inverse Kinematics
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Skinning Geometry
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The Maya Muscle System
Paint Effects
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Using the Paint Effects Canvas
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Painting on 3D Objects
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Understanding Strokes
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Designing Brushes
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Create Complexity by Adding Strokes to a Curve
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Shaping Strokes with Behavior Controls
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Animating Strokes
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Rendering Paint Effects
Lighting with mental ray
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Shadow – Casting Lights
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Indirect Lighting: Global Illumination
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Indirect Illumination: Final Gathering
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Image – Based Lighting
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Physical Sun and Sky
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mental ray Area Lights
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Light Shaders
mental ray Shading Techniques
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Shading Concepts
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Basic mental ray Shaders
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Car Paint Materials
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The MIA Material
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Controlling Exposure with Tone Mapping
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Rendering Contours
Texture Mapping
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UV Texture Layout
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Bump and Normal Mapping
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Displacement Mapping
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Subsurface Scattering
Rendering for Compositing
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Render Layers
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Render Passes
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Render Pass Contribution Maps
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Setting Up a Render with mental ray
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mental ray Quality Settings
Introducing nParticles
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Creating nParticles
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Making nParticles Collide with nRigids
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Using nParticles to Simulate Liquids
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Emit nParticles Using a Texture
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Using Wind
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nParticles and Fields
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Rendering Particles with mental ray
Dynamic Effects
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Creating nCloth Objects
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Creating nCloth and nParticle Interactions
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Rigid Body Dynamics
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Soft Body Dynamics
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Creating Flying Debris Using nParticle Instancing
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Animating Instances Using nParticle Expressions
Fur, Hair, and Clothing
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Adding Fur to Characters
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Rendering Fur Using mental ray
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Animating Using Dynamic Curves
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Adding Hair to a character
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Styling Hair
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Creating Hair Constraints
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Creating Clothing and Characters
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Painting nCloth Properties
Autodesk Maya Fluids
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Using Fluid Containers
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Creating a Reaction
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Rendering Fluid Containers
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Creating Water Effects
Recommended Knowledge :
Recommended Course(s) :
Training Materials :
Autodesk Official Training Guides (AOTG)
Labs :
This course includes several labs to ensure you will gain the targeted skills and experience.
Credential :
Upon completion of this course the trainee will be given Autodesk attending Certificate.
Category :
Multimedia
The Instructor: