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   Maya 2012 Advanced Features


Maya 2012 Advanced Features
Exam # Duration Language Level Type Classroom Code Fees
-- 42 English Advanced Course Classroom Cs132 0 LE
Description :

Get extensive, hands-on, and intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this course takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this course provides professional-level Maya instruction.

Objectives :
  • Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials
  • Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools
  • Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines
  • Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry

Topics :

Working in Autodesk Maya

  • Creating and Editing Maya Nodes
  • Creating Maya Projects
  • Organizing Complex Node Structures with Assets
  • File References

Virtual Filmmaking with Autodesk Maya Cameras

  • Determining the Image Size and Film Speed of the Camera
  • Creating and Animating Cameras
  • Creating Custom Camera Rigs
  • Applying Depth of Field and Motion Blur
  • Using Orthographic and Stereo Cameras
  • Using the Camera Sequencer

Modeling I

  • Understanding Polygon Geometry
  • Using Subdivision Surfaces
  • Understanding NURBS
  • Employing Image Planes
  • Modeling NURBS Surfaces
  • NURBS Tessellation
  • Modeling with Polygons

Modeling II

  • Modeling with Deformers
  • Combining Meshes
  • Using Bevel Plus and Bevel Edges
  • Using Curves
  • Boolean Operations
  • Advanced Polygon Editing Tools
  • Working with SubDs

Animation Techniques

  • Using Joints and Constraints
  • Inverse Kinematics
  • Keyframe Animation
  • The Graph Editor
  • Driven Keys
  • Motion Path Animation
  • Animating Constraints
  • Animation Layers

Animating with Deformers

  • Animating Facial Expressions Using Blend Shapes
  • Animating Blend Shapes Sequentially
  • Animating with Lattices
  • Animating a Scene Using Nonlinear Deformers
  • Creating a Jiggle Effect
  • Optimizing Animations with the Geometry Cache

Rigging and Muscle Systems

  • Understanding Rigging
  • Creating and Organizing joint Hierarchies
  • Rigging the Giraffe
  • Human Inverse Kinematics
  • Skinning Geometry
  • The Maya Muscle System

Paint Effects

  • Using the Paint Effects Canvas
  • Painting on 3D Objects
  • Understanding Strokes
  • Designing Brushes
  • Create Complexity by Adding Strokes to a Curve
  • Shaping Strokes with Behavior Controls
  • Animating Strokes
  • Rendering Paint Effects

Lighting with mental ray

  • Shadow – Casting Lights
  • Indirect Lighting: Global Illumination
  • Indirect Illumination: Final Gathering
  • Image – Based Lighting
  • Physical Sun and Sky
  • mental ray Area Lights
  • Light Shaders

mental ray Shading Techniques

  • Shading Concepts
  • Basic mental ray Shaders
  • Car Paint Materials
  • The MIA Material
  • Controlling Exposure with Tone Mapping
  • Rendering Contours

Texture Mapping

  • UV Texture Layout
  • Bump and Normal Mapping
  • Displacement Mapping
  • Subsurface Scattering

Rendering for Compositing

  • Render Layers
  • Render Passes
  • Render Pass Contribution Maps
  • Setting Up a Render with mental ray
  • mental ray Quality Settings

Introducing nParticles

  • Creating nParticles
  • Making nParticles Collide with nRigids
  • Using nParticles to Simulate Liquids
  • Emit nParticles Using a Texture
  • Using Wind
  • nParticles and Fields
  • Rendering Particles with mental ray

Dynamic Effects

  • Creating nCloth Objects
  • Creating nCloth and nParticle Interactions
  • Rigid Body Dynamics
  • Soft Body Dynamics
  • Creating Flying Debris Using nParticle Instancing
  • Animating Instances Using nParticle Expressions

Fur, Hair, and Clothing

  • Adding Fur to Characters
  • Rendering Fur Using mental ray
  • Animating Using Dynamic Curves
  • Adding Hair to a character
  • Styling Hair
  • Creating Hair Constraints
  • Creating Clothing and Characters
  • Painting nCloth Properties

Autodesk Maya Fluids

  • Using Fluid Containers
  • Creating a Reaction
  • Rendering Fluid Containers
  • Creating Water Effects

Recommended Knowledge :
Recommended Course(s) :

Training Materials :

Autodesk Official Training Guides (AOTG)

Labs :

This course includes several labs to ensure you will gain the targeted skills and experience.

Credential :

Upon completion of this course the trainee will be given Autodesk attending Certificate.

Category :

The Instructor: