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   Autodesk Maya 2010: Modeling & Animation


This course has been designed for the individuals who want to create 3D graphics for print or animation.

Autodesk Maya 2010: Modeling & Animation
Exam # Duration Language Level Type Classroom Code Fees
-- 33 English Advanced Course Classroom Cs131 0 LE
Description :

Autodesk® Maya® software is a character animation and visual effects system designed for professional artists. Built on a procedural architecture called the Dependency Graph, Maya software offers incredible power and flexibility for generating digital images of animated characters and scenes. This tutorial course gives you hands-on experience with Maya software as you complete a series of project-based lessons. In the projects found in this book, you will model, rig, and animate a 3D character using various standard techniques.

Objectives :

Topics :

Project 01

  • Polygon Basics
  • Modeling a Body
  • Modeling a Head
  • Polygon Texturing

Project 02

  • NURBS Basics
  • Modeling a NURBS Body
  • Modeling a NURBS Head
  • NURBS Tasks

Project 03

  • Skeleton
  • Joint Orientation
  • Inverse Kinematics
  • Leg Setup
  • Arm Setup
  • Spine Setup

Project 04

  • Blend Shapes
  • Skinning
  • Deformers
  • Final Touches

Project 05

  • More Rigging
  • Conversion and Skinning
  • Final Touches

Project 06

  • References
  • Simple Run
  • Complex Animation
  • Lip-Synch

Recommended Knowledge :

Learning Autodesk Maya 2010: Foundation

Recommended Course(s) :

Autodesk Maya 2010: Foundation

Training Materials :

Autodesk Official Training Courseware (AOTC)

Labs :

This course includes several labs to ensure you will gain the targeted skills and experience.

Credential :

Upon completion of this package the trainee will be given Autodesk attending Certificate.

Category :

The Instructor: