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   Autodesk Combustion 4.0 Fundamentals

Admission

Computer graphics students or professionals with some prior experience in the field of computer graphics who want to learn Combustion or have a handy reference to refer to when using it. It will be useful for motion graphics artists, broadcast designers, 3d animators, web artists, compositors and visual effects artists working for video and film based productions. People within the computer graphics industry of all sorts can take advantage of Combustion because it is both a stand-alone application and also a bridge to several different disciplines including video editing, 3d animation, matte painting, 2d illustration and web design.


Autodesk Combustion 4.0 Fundamentals
Exam # Duration Language Level Type Classroom Code Fees
-- 42 English Course Classroom CS103 0 LE
Description :

Take advantage of the many new features and tools, this guide will serve as your ultimate resource to this all-in-one professional compositing application. Much more than a point-and-click manual, this guide explains the principles behind the software, serving as an overview of the package and associated techniques. Written by certified Autodesk training specialists for motion graphic designers, animators, and visual effects artists, Combustion 4 Fundamentals Courseware provides expert advice for all skill levels.



Objectives :
  • Open a workspace with a composite branch.
  • Explore the viewport layout options.
  • Play the clip in the viewport.
  • Explore the scene using the Perspective view and Perspective tools.
  • Examine the composite in the Workspace panel and the footage in the Footage Library view.
  • Position and rotate an object.
  • Explore the Schematic view.
  • Create a workspace with a composite branch.
  • Import footage for the composite.
  • Scale, position, and animate the layers.
  • Rearrange the order of the layers in the Workspace panel.
  • Add a Set Matte operator to a layer to define areas of transparency in the clip.
  • Create and animate text.
  • Add a Set Matte operator to a layer to define transparency areas in the clip.
  • Extend the duration of a Footage operator.
  • Add a Linear Keyer operator to a layer to remove the layer’s blue background.
  • Add a Timewarp operator to the clip.
  • Change the duration of the footage.
  • Create two speed ramps for a slow motion effect.
  • Apply a frame interpolation to enhance the slow motion effect.
  • Create an Edit branch with the selected footage.
  • Set a fixed duration for the Edit sequence.
  • Trim segments.
  • Import additional footage and rearrange the Edit segments.
  • Import additional footage and overwrite frames.
  • Slip a segment.
  • Add various transitions effects.
  • Merge the Edit sequence branch with the Title Sequence branch.
  • Expand and navigate the Workspace panel with hot keys.
  • Compare frames with the Compare tool.
  • Navigate and filter channels in the Timeline with hot keys.
  • Create a custom channel filter.
  • Draw a filled rectangle and add control points to convert the rectangle into a fish shape, using the grid as a guideline for drawing.
  • Animate the Paint object’s position and motion path.
  • Sample background image colors to change the Paint object’s color to a gradient.
  • Duplicate the Paint object and convert it to a stroked object to create an outline.
  • Use the Bezier Selection tool to copy a portion of the image over a Paint object.
  • Create a B-Spline polygon to tint a portion of a still image.
  • Group points of a polygon and animate the shear.
  • Modify a grid to align text.
  • Use guides to position images in a composite.
  • Loop footage so it plays for the entire clip.
  • Add a text operator to the composite.
  • Change the draw modes of text objects to learn how these modes affect their appearance.
  • Examine the Timeline to see the draw modes of different text objects.
  • Draw a line over a wire attached to the person’s back using the Paint tools.
  • Animate the line frame by frame to follow the wire throughout the clip.
  • Hide the line and the wire using the Reveal method.
  • Draw a brush stroke over a crack in the sidewalk.
  • Hide the crack in the sidewalk using the Clone method.
  • Create a Text branch and replace the background with an image sequence.
  • Add text to the clip and apply a three-color gradient.
  • Apply a three-color gradient to the object.
  • Examine the four types of gradients.
  • Animate the gradient by changing its vector.
  • Add a text object with a gradient outline.
  • Create custom brushes from images and particles.
  • Use paint tools to modify the custom brush.
  • Create animations based on custom brush objects.
  • Select areas of an image using the Bezier Selection tool.
  • Animate the selection to compensate for camera pan.
  • Loop the footage so it plays for the entire clip.
  • Animate a layer’s position, rotation, and scale.
  • Use the Speed channel to control the speed of an object along its motion path.
  • Add a Blur operator to a layer.
  • Use the Expression Browser to apply expression presets to various channels to quickly animate of various workspace parameters.
  • Edit expressions and use channel linking methods to allow layers to influence each other.
  • Import a movie poster, an Adobe® Photoshop® file, and a background image.
  • Crop the images to resize them for the background image.
  • Change the properties of two layers to enable four-corner pinning.
  • Size and shape the images by pinning their corners onto the background image.
  • Refine aligned object motion paths for smoother animation.
  • Animate the xfer layers in the composite.
  • Use the Speed channel in combination with the Ping Pong Extrapolation to cycle the xfer layers back to their start positions.
  • Create a displacement source to the composite by adding a solid layer with a Fractal Noise operator.
  • Use the luminance channel of the displacement source to apply a Displace operator to the layer you are modifying.
  • Add a Compound Alpha Arithmetic operator to merge the luminance values of one layer to another layer.
  • Track the mask’s control points to follow the camera movement.
  • Refine the mask.
  • Control the visibility of the mask’s control points on a range of frames.
  • Arrange three layers to intersect in a star formation.
  • Add a null object to the composite, and then animate its rotation.
  • Animate the camera by parenting it to the rotating null object.
  • Apply a Glow operator to the layers to enhance their appearance.
  • Scale, position, and animate the imported footage.
  • Create and position a null object.
  • Use the null object as the parent and target for the Camera.
  • Set a layer to always look at the camera.
  • Lock a layer so it remains static in the scene as the camera is moves.
  • Target the spotlights to follow a moving layer.
  • Adjust the surface properties of the layers using the Surface controls.
  • Change the properties of a layer to select its four corners.
  • Add a Stabilize 1 Point operator to a layer and set the stabilize point.
  • Use the Tracker to track the stabilize point.
  • Apply different stabilization modes to a clip.
  • Render a stabilized clip to the RAM Player and compare it to the original footage.
  • Apply a Stabilize 2 Points operator.
  • Use the Tracker to analyze the motion in a clip.
  • View the Stabilize Point channels in the Timeline.
  • Create a composite with a keyed image of a woman and an image of a building.
  • Adjust black and white levels to increase the contrast and brightness of a layer.
  • Adjust the tolerance and softness of the key to produce a more realistic composite.
  • Use the color suppression tools to eliminate spill while retaining image detail.


Topics :

Touring Combustion

  • Overview
  • Open a Workspace
  • Play the Clip
  • Explore the Scene
  • Examine the Composite
  • Make Changes to the Composite
  • Explore the Schematic View

Creating Simple Composites

  • Overview
  • Create a Composite
  • Scale and Position the Olympic Rings and Torch
  • Position and Animate the Hand
  • Position and Change the Order of the Flame
  • Hide the Black Background of the Flame
  • Add Text to the Clip
  • Animate the Text

Using Operators in a Composite

  • Overview
  • Create a Composite
  • Change the Appearance of the Sky
  • Scale and Animate the Clouds
  • Color Correct the Clouds and the Mountain
  • Reintroduce the Plane in the Scene
  • Animate the Plane

Timewarping

  • Overview
  • Create a Composite
  • Extend the Duration of the Clip
  • Change the Speed of the Action
  • Improve the Quality of the Change in Speed

Editing Clips

  • Overview
  • Open the Starting Workspace
  • Create an Edit Branch
  • Trim the Segments
  • Import Footage and Rearrange the Sequence
  • Overwrite a Range of Frames
  • Slip a Segment
  • Add Transitions
  • Merge the Edit and Title Sequence Branches

Optimizing Workflow

  • Overview
  • Open the Starting Workspace
  • View the Contents of the Clip in the Workspace Panel
  • Compare Two Color Correctors to Match a Color
  • Filter Animation and Channels in the Timeline
  • Create a Custom Channel Filter Preset
  • Navigate Viewports
  • Quickly Save an Incremental Version of a Workspace
  • Quickly Render an Incremental Version of the Workspace

Learning Paint Basics

  • Overview
  • Create a Paint Branch
  • Draw a Rectangle
  • Change the Rectangle Into a Fish
  • Animate the Fish
  • Play the Clip
  • Change the Color of the Fish
  • Duplicate the Fish Object
  • Make the Fish Appear to Jump out of the Bucket

Creating, Controlling, and Positioning Objects

  • Overview
  • Open the Starting Workspace
  • Tint One of the Roofs of the First Landmark
  • Animate the Salmon
  • Position the Three Key Words
  • Position the Three Landmark Images

Animating Text

  • Overview
  • Create a Composite Branch
  • Add Text to the Clip
  • Change the Appearance of the Text
  • Animate the Text Along a Path
  • Add a Timecode Generator to the Clip
  • Add Another Text Object
  • Animate a Text Roll

Exploring Draw Modes in Text

  • Overview
  • Open the Workspace
  • Examine the Draw Modes
  • Change the Draw Modes

Wire Removal

  • Overview
  • Create a Composite
  • Remove the Wire
  • Animate the Line Object
  • Hide the Line Object’s Red Color
  • Fix the Sidewalk

Creating Text Gradients

  • Overview
  • Create a Text Branch
  • Add Text
  • Create a Text Gradient
  • Add a Text Outline
  • Edit a Text Object
  • Animate the Text

Animating Gradients

  • Overview
  • Create a Paint Branch
  • Create a Rounded-Corner Rectangle
  • Apply a Gradient
  • Change the Gradient Type
  • Animate the Gradient
  • Add a Text Object
  • Apply a Gradient to the Outline

Creating Custom Brushes

  • Overview
  • Open the Starting Workspace
  • Create a Custom Brush from Particles
  • Create a Lighting Effect
  • Change the Appearance of the Background
  • Create a Custom Brush from an Image
  • Create the Wall Construction Animation
  • Animate the Wall Construction

Creating Flash Compatible Animations

  • Overview
  • Create a Paint Branch
  • Create the Background Rectangle
  • Animate the Background Rectangle
  • Create a Clone Box
  • Create Copies of the Clone Box and Position Them
  • Extend the Duration of the Clone Boxes
  • Animate the Scale of the Clone Boxes
  • Animate the Offset of the Clone Boxes
  • Create the mood_panoram Image Slide
  • Add a Text
  • Animate the Text Along a Path
  • Preview Macromedia Flash Output
  • Export as Macromedia Flash Output

Combining Selections

  • Overview
  • Create a Paint Branch
  • Select the Stars
  • Subtract the Circles
  • Change the Color of the Stars

Animating Selections

  • Overview
  • Create a Paint Branch
  • Select the Chair
  • Adjust the Color Balance
  • Animate the Selection
  • Transforming and Controlling Layers

Keyframing

  • Overview
  • Create a Composite
  • Loop the Wasp Footage
  • Animate the Wasp
  • Create the Sting
  • Adjust the Wasp’s Flight Speed
  • Blur the Wasp

Creating Expressions

  • Overview
  • Open the Starting Workspace
  • Animate the Panels Layer
  • Animate the Clouds Layer Using Channel Linking
  • Animate the Electric Glow Layer
  • Animate the Electron Layer with Multi-channel Expressions
  • Adjust the Electron Layer's Position by Editing the Expressions

Cropping and Corner-Pinning

  • Overview
  • Create a Composite Branch
  • Scale and Crop the Poster Image
  • Corner Pin the Poster Image
  • Scale and Crop the Logo Image
  • Corner-Pin the Logo Image
  • Change the Appearance of the Logo
  • Position a Layer from the Photoshop File

Aligning Objects to a Motion Path

  • Overview
  • Open a Workspace and Import Footage
  • Animate the PCText
  • Duplicate a Layer via the Schematic view
  • Adjust the Opacity of the PcText Layers
  • Import the Earth Footage
  • Animate the Earth Image on the Z Axis
  • Change the Playback Behavior of the Orb Footage
  • Animate the Orb Footage Along the X Axis
  • Customize the Motion Path Tangent Handles
  • Changing Layer Surface Properties

Exploring Transfer Modes

  • Overview
  • Create a Composite
  • Animate the Layers
  • Change the Layers’ Transfer Mode

Displacing a Layer

  • Overview
  • Create a Composite Branch
  • Create the Displacement Source
  • Add a Displace Operator
  • Animate the Displacement Source
  • Using Channels, Mattes, and Masks

Using Alpha Channels

  • Overview
  • Create a Composite Branch
  • Create a Matte
  • Animate the Matte
  • Animate the Gradient Layer
  • Create a Stencil Layer
  • Animate the Birds Layer

Creating Channel Effects

  • Overview
  • Open a Workspace
  • Add a Compound Alpha Arithmetic Operator
  • Add a Compound RGB Arithmetic Operator
  • Add a Turbulence Operator
  • Add a Blend Operator

Using Masks

  • Overview
  • Create a Composite
  • Make Dino Appear from Behind the Building
  • Track the Mask
  • Animate the Shape of the Mask

Animating with a Null Object

  • Overview
  • Create a Composite Branch
  • Arrange Three Layers to Form a Six-Sided Star
  • Animate a Null Object
  • Enhance the Clip’s Appearance
  • Clean up the Workspace

Moving the Camera

  • Overview
  • Create a Composite
  • Scale, Position, and Animate the Footage
  • Set the Viewport Layout
  • Animate the Camera
  • Make an Image Travel with the Camera

Creating Shadows with Lights

  • Overview
  • Create a Composite Branch
  • Animate the Film Roll
  • Add Spotlights
  • Target the Spotlights
  • Adjust the Surface Properties of the Layers
  • Tracking and Stabilizing

Four-Point Tracking

  • Overview
  • Create a Composite Branch
  • Change the Properties of the Actress Layer
  • Track the Corner Points of the Actress Layer
  • Apply a Mask Around the Actress
  • Key Out the Blue-Screen Background

One-Point Stabilizing

  • Overview
  • Create a Composite Branch
  • Stabilize the Woods Footage
  • Analyze the Jitter in the Clip
  • Remove the Black Borders in the Clip
  • Using Other Stabilizing Modes
  • Play the Clip in the RAM Player

Two-Point Stabilizing

  • Overview
  • Create a Composite Branch
  • Apply the Stabilize Operator
  • Track the Motion of the Two Points
  • Examine the Stabilize Point Channels
  • Keying and Color Correcting

Using the Discreet Color Corrector

  • Overview
  • Create a Composite Branch
  • Adjust the Black and White
  • Add Saturation
  • Adjust the Color
  • Adjust the Shadows
  • Compare the Color Correction Results

Using the Diamond Keyer

  • Overview
  • Create a Composite Branch
  • Create an Alpha Channel for the Foreground
  • Remove the Green Spill Around the Sheep
  • Improve the Matte

Using the Discreet Keyer

  • Overview
  • Create a Composite Branch
  • Generate a Matte Using the YUV Mode
  • View the Matte
  • Add Softness to the Matte
  • Use the Histogram to Improve the Matte
  • Adjust the Color Suppression Curves
  • Color Correct the Front Clip
  • Nesting Composites

Basic Nesting

  • Overview
  • Create a Composite
  • Create a Lens Flare Effect for the Lamp
  • Animate the Crate
  • Add a Motion Blur Effect to the Woman and Crate
  • Clean up the Composite

Creating a Motion Blur

  • Overview
  • Open the Workspace
  • Nest the Composite
  • Add a Motion Blur Operator
  • Customize the Motion Blur
  • Color Correct the Clip
  • Additional Topics

Applying and Tracking a Particle Emitter

  • Overview
  • Open Footage into a Composite
  • Create a Smoke Effect
  • Track the Smoke to the Toaster
  • Change the Appearance and Behavior of the Smoke
  • Change the Appearance and Behavior of the Emitter
  • Add a Deflector to Produce a more Realistic Look

Creating Particle Effects

  • Overview
  • Open the Workspace
  • Add a Particle Operator
  • Add a Particle Emitter to the Clip
  • Track the White Dot
  • Apply the Tracked Emitter to the Train Clip
  • Import a Custom Shape for the Smoke Particle
  • Edit the SmokePuff Particle Type
  • Animate the Values for the Particles
  • Adjust the Size Over Life Setting

Creating Capsules

  • Overview
  • Open the Workspace
  • Examine the Schematic and Encapsulate the Operators
  • Edit the Capsule
  • Adding and Creating Controllers
  • Save the Capsule to the Library
  • Reuse the Capsule on New Footage

Building G-Buffers

  • Overview
  • Open the Workspace
  • Examine the Schematic and open the Paint Operator
  • Paint the Train Trestle with a Gradient for Z-Depth
  • Reorder and Enable the Remaining Paint Objects
  • Apply a G-Buffer Builder, Use the Paint Operator for Z-Depth
  • Apply a 3D Fog Operator and Animate the Near Plane

Morphing

  • Overview
  • Open Footage into a Composite Branch
  • Create Picture Keys and In/Out Points for the Morph
  • Add Control Polygons to Morph Picture Keys
  • Animate the Polygons to Morph to the Next Picture Key
  • Fine-Tune the Morph
 

 





Recommended Knowledge :

A working experience with any of Microsoft Windows operating systems, and a solid understanding of multimedia basics.

Recommended Course(s) :

Mastering Adobe After Effects CS4 ACE

Mastering Adobe Premiere Pro CS4 ACE

 


Training Materials :

Autodesk Official Training Courseware (AOTC).


Labs :

This course includes several labs to ensure you will gain the targeted skills and experience.


Credential :
Category :
Multimedia


The Instructor: